Saturday, September 11, 2010

Gaming in Libraries

I have been reading blogs about gaming in libraries. The general consensus is that these activities are excellent ways for youth through teens to experience many different social skills, role playing skills, and dexterity, hand-eye and reflexes. Not all games are for everyone so libraries are offering Chess, Board/Card games, war games, and computer games; big games, Wii games, role playing games, and educational games (Game Shows).


Dr. Scott Nicholson of Syracuse University School of Information Studies, released his new book, Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages, in late June. This book is about starting with the library mission, selecting games that meet the mission, running the gaming program, and then assessing the gaming program. It is appropriate for all types of libraries and all age groups - children, teens, adults, and seniors. Interesting stuff!

2 comments:

  1. I think that gaming in the library is an excellent way to bring new young patrons into the library (and to keep your existing ones) I also agree that gaming is a great way for children to interact and can definitely be a learning experience as well as provide physical activity. I think that it would have a positive impact on the library.

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  2. I am in favor of gaming in the library, provided that unnecessary controversy can be avoided. Certain materials, such as some video and role playing games, are squarely aimed at older audiences and contain subject matter that might not be considered appropriate for younger patrons.

    I'm not suggesting that these materials be banned (as older patrons shouldn't have to be censored at the expense of the younger crowd), but only that they be taken into account when deciding how to distribute them throughout the collection.

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